Rumors surrounding the demonic sword passed from person to person, tempting those who heard of its stories. Human qualities such as greed, curiosity and questing minds are intimately interwoven with history and drive it onward. The two swords clashed many times throughout the centuries, but these strife were never etched into history, for no one knew…”Īll throughout history, men have craved adventure. Around the same time, a spirit sword called Soul Calibur mysteriously appeared, almost as if to answer the call of the evil blade. The sword, born from human hands, came to life and began devouring souls after bathing in human blood countless times. It was a demonic sword that fed on human souls. Although various folklore of Soul Edge spread across the world, its true nature was unmistakably evil. Others refer to it as the sword of heroes a phantom sword with immeasurable power of the spirits the key to eternal youth a treasure without equal a panacea to cure all illnesses. “Chosen by history, a man becomes a warrior.Įngraved into history, a man becomes a hero.”Ī tale of souls and swords, eternally retold.”Ĭountless legends surround a sword known as Soul Edge. Posting this was far more tedious than it may seem, but it was a labor of love. The transcription I found online was full of them, and while I tried my best to correct every single instance I could find, I’m sure there are a few which escaped my notice. I apologize in advance for any spelling/grammar errors or inconsistent capitalization. I know this is a little confusing, but that’s just the way it is. There is also an Extra Chapter 2, which is unlocked by completing Sub-Chapter 4. When the player beats the “extra mission” version of Chapter 9, Stage 4, then Extra Chapter 1 is unlocked. Sub-Chapter 2 is unlocked by gaining enough in-game experience points to achieve the rank of “Edgemaster.” Upon completion of the main story, “extra missions” are unlocked, which are really just upscaled versions of the main quest. ![]() Sub-Chapter 4 is made available upon completion of Sub-Chapter 3. These are represented below under Sub-Chapters 1 and 3, with the points of departure noted below when they come up. At two points in the narrative, the path branches and players can choose to pursue optional side-quests. The main story is broken into 10 “chapters” consisting of multiple stages each. (Which seems to be an unpopular choice among the Soul Calibur community, but fuck it.) This should not be confused for the playable avatar with the same name, although she is my preferred character to use. For the purposes of this transcription, I just filled in my own name– Cassandra. You give your character a unique name for the times when NPCs must refer to you in the script. It should be noted then that the protagonist of this story is a stand-in for the player. I even wrote my own fanfiction based on this continuity when I was in high school. When I played this game, I was enthralled by this setting and wanted to know more about it! I actually read as much lore about the various characters online as I could find, which is something I usually never do for fighting games. I love the world-building here, with an ultimate weapon everyone is seeking, the various gates made to discourage pilgrimage to its resting place, and the charismatic leader on a mission to claim it for his own. This is a rare example of narrative prose told in the second person, which is pretty interesting to me as an aspiring writer myself. Even so, the writer(s) spun that limitation into a positive with the “choose your own adventure” style. Of course, as a fighting game, the plot really just exists to string a bunch of battles together for the player. Certainly it would make for a great animated series in the vein of Netflix’ Castlevania if Namco was down to let someone adapt it. Or if not that, perhaps an epic poem saga in the tradition of the Greek Epic Cycle. I genuinely believe this, as well as the various playable characters’ backstories, would make for an ambitious novel with multiple POVs ala Game of Thrones. I may be alone, but I absolutely love this script. It was not conducive to enjoying the actual narrative. ![]() ![]() The text of the story was broken up by descriptions of the battles, tips, and meta-information about the experience gained from each fight, weapons/characters unlocked which broke up the flow. (Essentially this game’s version of a story mode.) Until now, the only places this could be seen online were two archaic walkthroughs on old videogame strategy websites, complete with difficult-to-read fonts and awkward formatting. As a public service, here is the entire text for Soul Calibur II‘s Weapon Master Mode.
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